Release Notes
Beta 1.6
May 09, 2010
Improvements:- Added parallelized normal map generation up to 4096x4096 using a hi-res model and/or diffuse texture
- Added a material properties window that can modify material properties and textures
- Support for rendering normal maps on models
- Improved shaders for model rendering
- Added minimize buttons to help keep window panes out of the way
- Mousewheel zooming
- "Open Into..." allows new model files to be loaded into the current scene
- Better material loading from .obj files
- Some usability improvements
- Parallelizer speed improvements
Beta 1.5
February 24, 2010
Fixes:- A fix to the saving feature which would sometimes save pure white texels as pure black.
Beta 1.4
February 20, 2010
Improvements:- Support for loading Collada files
- Raytracing is parallelized to take advantage of multiple processor cores
- Scene tree allows for control over materials while generating AO's
- "SMAK a Batch" processing allows AO generation from the command line
- New AO generation options:
- Ray falloff
- Randomize ray direction
- Lower ray counts available
- Ground occlusion
- Crease edges
- Proper handling of concave polygons
- An assortment of crashes fixed
- Usability improvements
Beta 1.3
February 6, 2010
Fixes:- Fixed loading of .obj files without UV's
- Fixed problems with AO generation with some video cards on Windows XP
Beta 1.2
February 2, 2010
Improvements:- A progress bar shows activity during model load and map generation
- AO maps can now be rendered at 2048x2048
- UV mode now has its own button for whether or not to show the UV wireframe
- Switching to 3D mode while generating now shows the user the AO applied to the model as it generates
- Loading models is now faster, large models take less time to load
- Saving AO maps to PNG is now supported
- Fixed a crash if the user turns off AO maps while generating one
- Fixed a problem where changing the viewport size or going to 3D view during AO map generation would make the AO map completely white
- Fixed the odd camera angle if the user switched to 3d mode while generating an AO map
Beta 1.1
January 30, 2010
Fixes:- Fixed loading some .obj files with negative vertex indices
- Improved smoothing group support for .obj files in some cases
Beta 1
January 29, 2010
Features:- Load and preview .obj and .sia models with textures
- Generate ambient occlusion maps up to 1024x1024 with hardware accelerated shadow mapping
